Offline Render for Unity
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers. With the latest versions you can also create ObjectID passes and render to 360!
Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.
Physics Tools for Maya
Physics Tools enables you to work faster, smarter and lets you accomplish believable motion in just a few clicks away!
Available for Maya 2014+, Win64. Linux version upon request. Licenses are node-locked. All sales are final.
After purchasing please contact firstname.lastname@example.org to request your license file, please include your name, email and MAC address.
Build Manager for Unity
Build Manager allows you to create and manage your build settings for your apps. It supports Android, iOS, PC and WebGL.
It also contains special settings for you to build your Google Cardboard projects and also for Standard Unity VR.
With Build Manager you can easily iterate builds or create multiple builds for multiple platforms with the touch of a button.