Offline Render for Unity
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers. With the latest versions you can also create ObjectID passes and render to 360!
Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.
Build Manager for Unity
Build Manager allows you to create and manage your build settings for your apps. It supports Android, iOS, PC and WebGL.
It also contains special settings for you to build your Google Cardboard projects and also for Standard Unity VR.
With Build Manager you can easily iterate builds or create multiple builds for multiple platforms with the touch of a button.