Build Manager for Unity

10.00

Build Manager allows you to create and manage your build settings for your apps. It supports Android, iOS, PC and WebGL.
It also contains special settings for you to build your Google Cardboard projects and also for Standard Unity VR.

With Build Manager you can easily iterate builds or create multiple builds for multiple platforms with the touch of a button.

 

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SKU: buildmanager-unity3d Category: Tags: , , ,

Description

 

Build Manager allows you to create and manage your build settings for your apps. It supports Android, iOS, PC and WebGL.
It also contains special settings for you to build your Google Cardboard projects and also for Standard Unity VR.

With Build Manager you can easily iterate builds or create multiple builds for multiple platforms with the touch of a button.

Most of the settings are self-explanatory but here’s a small explanation.

Scenes in build

  • Drag and drop the scenes you want in your build
  • Drag to reorder the scenes indexes

Bundle Identifier

  • This will become your app bundle id, you can create variations of it using the platform suffix. You can setup a different suffix for Android, iOS, Cardboard and VR versions

Version

  • Current version of your app

Increment

  • Allows you to increment major, minor and build number

Debug

  • Automatically creates a development build and runs on the selected platform (PC/Android)

Cardboard

  • Enables custom options for cardboard specific builds. In iOS for instance it sets the XCode project settings to Enable Bitcode = No and also fixes an issue with the Library User Paths. Project is compiled and ready to build in XCode

VR

  • Enables custom settings for VR projects

Custom Manifesto

  • Allows you to have a custom manifesto for both Cardboard and VR builds (Original Cardboard manifesto is backed up)
  • You can find the manifesto files used in the following folder: Assetsycdivfxextras

Split application

  • If your build is bigger than 100MB, you can use this option to split the binaries

 

 

All the above settings have influence in the build name and folders.

Hopefully using Build Manager will allow you to iterate faster on your builds.

 

Release history

  • 1.0 – Initial release

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