- MultiTexMap, allows you to randomize maps based on random values, object ids, user properties, face ids, etc.
- MultiMaterialSelector, assign a material based on id.
- VariationMap, create random variations of a color or map based on HSV or RGB values.
- ShellMap, switch between viewport, render and editor maps. For instance using low res maps in the editor and viewport and high res during rendering.
- FrontBackMap, like the Front Back Material but in a map.
*Corona does not support MultiMaterialSelector