Description
Features
- Multi-channel OpenEXR output
- 16-bit Half-float EXR
- Offscreen rendering (render resolution independent of game view)
- Capture UI
- 360 monoscopic render output o PNG
- Output to EXR, PNG or MP4
- Realtime capture
- Capture multiple cameras simultaneously
- 10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
- Forward render supported elements (Beauty, Depth, MotionVector, AO)
- Developer API: Create your own custom passes. Documentation, sample code and sample scene included
Limitations
- Shadow pass only works with directional lights
- Requires Unity 5+
- Windows only