SRTM, C# and maxscript

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This is a guest post written by Klaas Nienhuis. Part 3 After I’ve used this on-the-fly assembly I wanted to know how to build a regular assembly in C#. I just had to! I figured since I already had most of … Read More

On the fly assemblies in maxscript

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This is a guest post written by Klaas Nienhuis. Part 2 In the previous part of the tutorial we read binary data from a file and built a mesh with pure maxscript. In this part we’re going to replace some of … Read More

Building SRTM terrains in 3ds Max

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This is a guest post written by Klaas Nienhuis. Part 1   Terrain data Digital terrain data comes in many flavors. There are also many sources of digital terrain data: local, national and global, commercial and free. Usually the larger the … Read More